Increasingly technology helps artists to express themselves. For example, Andy Warhol’s silkscreen printing, or the first movie cameras that allowed filmmakers to take their stories to the screen.
But the relationship works both ways. While electronic innovation drives the evolution of art, art also influences the way people interact with technology. For example, a programmer coded the software that runs your smartphone, but an artist-designed the sleek interface that lets you maximize your phone’s potential.
Currently, art and technology might be more closely linked than ever. Collaboratively they are literally creating the future around us. This is happening in many areas, for example, virtual reality (VR) is taking inspiration from science fiction, while the newest space shuttles incorporate designs by Leonardo da Vinci. The latest developments in electronics are changing the way we observe art. Previously art galleries provided the space between artists and the art-loving public. Now, artists, art galleries and museums are connected via the internet with the public through VR.
These new technologies are empowering and more inclusive. Today, anyone can create something and share it with the world. For example, there are now 300 million apps available worldwide. Every one of them required artists and technicians working in tandem, starting with an idea and internet connection. These new technologies provide new ways for artists to be heard.
A report in 2016 from the World Economic Forum concluded that as technology advances, creativity will be one of the top three skills employers require. Another survey by IBM found that 60% of CEOs believe that creativity is the most important leadership quality needed today. In a world where technology is changing so rapidly, it is vital to observe and predict trends
The #ThinkersPlay Club fosters creativity, whether it’s in the world of art or electronics, alongside a sense of fun and curiosity behind all innovation. That, more than anything, is what creates the kind of art and technology to have an impact now, and for years to come.